About
Hello! My name is Dylan Burke and I'm a programmer and designer who specializes in C# and Unity programming, as well as game design and implementation!
I live in sunny Santa Monica, California and in my free time I'm working on a sports podcast and a couple different apps I've designed and coded!
Mobile App Links
Topik (for Android)
George Canine (for iOS)
FUNN MAGAZINE (for iOS)
FUNN MAGAZINE (for Android)
Projects
Pokefolio - Unity
Description:
Pokefolio is a complimentary app to the Pokemon Go app. It has been called by some as the ‘Tinder’ for pokemon, that addresses the problem of connecting nearby users to trade and catalog their pokemon. I designed the app, created all the UI, did the coding and database work.
Responsibilities:
- Added OCR (optical character recognition) to read screenshots for pokemon info to determine pokemon stats
- Allowed users to easily catalog their pokemon, evolutions, and general Pokédex, and graphed the result for other users to see with the Checklist and Collection features.
- Created a Wanted List system that allowed user to specifically point to exact types of pokemon builds that why wanted, complete with movesets, lucky, shiny and gender options.
- Implemented a messaging system and friend system that allowed users to discuss trades online, and quickly see in profiles what kind of a player they were and what their collection looks like.
- Databases and API calls for all of it!
MLG Pick Tracker - Unity
Description:
One of my current projects is a sports gambling podcast named Ciabatta Sports (“All about our bread.. Ciabatta!”), an entertaining show I do with 4 of my friends touching on NFL weekly picks. This was a complementary app to allow tracking of picks and units gained or lost by a user, and make it easily able to show user pick statistics and see where they shined or failed on certain types of bets. As well as enabling push notifications to show what the team was picking for that day along with wins and losses entered that day or week.
Responsibilities:
- Users can add bets in a variety of formats, and once set as won or lost will immediately reflect that change in statistics in their user profile.
- Allowed users to easily catalog their pokemon, evolutions, and general Pokédex, and graphed the result for other users to see with the Checklist and Collection features.
- Push notifications and a Pick of the Week feature that tracked for the show and calculated units gained for the show.
- Detailed user profiles that graph and rank players amongst each other in certain types of bets.
- Databases and API calls for all of it!
Apple Store (AR)t Walk - Unity
Description:
This was arguably the most amazing project I’d ever worked on! This was an AR art walk made for the Apple staff to give augmented reality art tours on the blocks near major Apple stores around the world from Tokyo to London to New York and beyond. Using Apple’s AR to match pictures taken from outside like buildings and tree trunks to display famous artists 3D work
Responsibilities:
- Creating the arts scenes in Unity that reacted to triggers
- Testing AR targets and making a viable outdoor AR product
- General system repairs and upgrades from networking to UI
- Flow to locations to test the product on site before Apple execs saw it
Project Crugo - Unity
Description:
Project Crugo was a side scroller game I worked on with my friend to release on Steam. Was a fun side project!
Responsibilities:
- Fighting System for player
- All UI and score systems
- Particle systems and polishing
- Enemy AI and moves
Topik VR - Unity
Description:
Topik VR is a chatroom where up to four people can use their Daydream VR headsets or just their mobile phone to chat about the trending twitter news of the day or whatever they'd like!
Responsibilities:
- Twitter and Google authentication and implementation of services
- All UI systems
- Character customiztion and profile features
- Photon Networking
- Android deployment and QA
Vixi Towers - Unity
Description:
Vixi towers are social media driven event towers that have a variety of cool features including funhouse AR mirrors, event info, and social media posts.
Responsibilities:
- Developed creative content for the towers
- Helped design backend Vixi portal functionality for the socketed web portal content
- Repaired and troubleshot the Vixi core
- Created content for any last minute changes during ongoing events
George Canine - Unity
Description:
A learning game for young children to teach them a wide array of basic spelling concepts and pronunciation skills.
Responsibilities:
- Designed learning games
- Developed and debugged project by myself
- Successfully implemented Chatscript bot in game
- Implemented voice recognition and speech synthesis for iOS
FUNN Magazine - Unity
Description:
A 4D holographic magazine, made using augmented reality. I was brought in to recreate the app in Unity and expand on the original.
Responsibilities:
- Completely recreating app in Unity
- Managed asset bundle system that downloaded from a server
- Added a webview with cutom loading gifPlayer
- Added a variety of other mechanics to supplement the activity and functionality of the app.
Apocalyptik - Unity
Description:
A card/board game that pits two players against each other. Gameplay elements are reminiscent of Hearthstone and Civilization.
Responsibilities:
- Concept and gameplay mechanics
- Networking on Photon Unity Networking
- GUI art and programming
Masters of Conquest - Unity
Description:
A 3rd person shooting, tower defense, MOBA that takes place while on a sphere.
Responsibilities:
- Lead Programmer and Lead Designer
- Helped design concept and all gameplay mechanics
- Networking managers on Photon Unity Networking
- Task management and repository systems
Draft Day App - Unity
Description:
This is an app I developed and created in the seven days leading up to my 2015 fantasy football draft! I'm the commissioner of my league and decided to make an app for my league to draft online with. It may not look amazing, but it worked very well for a networked app with 12 users.
Rock Slingers - Unity
Description:
Rock Slingers is a game where two players have limited time to build their defenses, and then as quick as they can fire must try to knock down the opponents flags with catapults!
Responsibilities:
- Team Lead, Programmer Task Manager, and Co-Art Director
- Designed concept and the framework of the game
- Wall Placement and Catapult Firing
Pinballers - Unity
Description:
Pinballers is a game very similar to Pokemon the video game, where players must traverse world to complete objectives while wild creatures attack. All battling is done in a pinball forum, and certain areas must be hit to cause the most damage and give you the best chance to survive.
Responsibilities:
- Team Lead and Task Manager
- Concept design and all pinball/creature battling gameplay mechanics
- Physics of pinball
- Integration of Pinball and Creature Battling
- Integration of having a split screen game with two cameras
ABlast - Unity
Description:
ABlast is a game set in the cosmos of space. Its a multiplayer environment where up to four players must work together on a ship to survive using weapons such as gravity flingers that can take asteroids hurtling towards their ship and redirect them towards enemies, or just away from their own ship.
Responsibilities:
- Game planning and design
- Asteroid Throwing device and asteroid field
- Cloaking device
- Shield Bar system that can redistribute shields manually by the player
- Camera system; zooming in and out when a player enters a station of the ship
Super Ping! - Unity
Description:
Super Ping is a game that I was commissioned to create for kids to learn programming! It's basically Pong but with a multitude of variations such as walls that come towards you, as well as a Breakout style level, and 3 other game variations.
Responsibilities:
- Everything!
- Was made to spec for a paid freelance project
- Has five different levels
- Was made very modularly in an attempt to teach 10-16 year olds how to program
IceCream Dreams - XNA Visual Studios/C++
Description:
Ice Cream Dreams, a birthday present for my mom complete with Simpsons sound bites, a loop of the Everybody Loves Raymond theme music, a mini-map, and all the sprinkles, fruit toppings and whip cream any ice cream addict would love to dream about. This Don't Wake Daddy type person dreaming of Ice Cream doesn't even know that an ice cream scoop is flying around their head collecting topping and waiting to land in their mouth for points, otherwise if they land on the bed they lose a life and get closer to waking the dreamer!
Responsibilities:
- All aspects of this game (This was a present to my mom for her birthday too!)
- Made all the 2D art
- Created with 3D sound
- Implemented camera system, control system, and game design idea